Writer by Tommy Aso
It is Time to Make a Discussion of This Sport!
This time, I am going to introduce Chase Tag to present it to the IOC, describe the reason why I decided to find another sport and the rule of this sport, and teach the idea of the supermarket. I'd appreciate it if you read my blog, make a discussion of this sport, and consider this sport to present it to the IOC.
I. The Reason Why I Decided to Find Another Sport.
In this paragraph, I am going to explain the reason why I decided to find another sport before I am going to introduce this sport. The reason why I decided to find another sport is a man's comment on GETTR. The Founder of GETTR, Jason Miller comments on GETTR "Skateboarding is not a sport." He also comments and complains on GETTR "The IOC is just trolling the world by throwing out such a stupid idea, right?"Is this the next great sport? It could be cornhole" The definition of sport is that all forms of physical activity contribute to physical fitness, mental well-being, and interaction including playing, recreation, organized, casual or competitive sport, and indigenous sports and games. Skateboarding is just making the most of skateboards and slopes to show off a player's technic. Basically, a player or his or her team fight against an opponent or an opponent team. I actually found another sport instead of skateboarding and cornhole to make sure if there is another sport instead of them.
The Definition of Sport:
The Great Next Sport For the Next Olympic?:
II. What is Chase Tag?
III. The Rule of Chase Tag
Team Matchplay
- Each team is made up of up to 5 players.
- Matches are divided into Rounds.
- Each Round has 2x 20-second Chases and is contested by one player from each Team.
- Player A chases Player B. Then, Player B chases player A.
- Whoever Tags their opponent in the quickest time wins that round and gets one point for their team.
- If a round ends in a draw, neither team get a point.
- After a predetermined number of rounds, the team with the most point wins.
- You must tag a runner with your hand, not your foot.
- Tag-Backs and dangerous play are prohibited.
Single Matchplay
- There are two athletes in each match.
- The winner is the first athlete to accumulate 10 points and he or she must be two points clear of his or her opponent.
- The match is played in rounds.
- Each round consists of two periods where each athlete takes it in turn to be the tag.
- Each period lasts for 20-seconds or until the Tag touches the Evader.
- One point is scored for a successful tag and an additional point is scored by the athlete who wins the round.
- You must tag a runner with your hand, not your foot.
- Tag-Backs and dangerous play are prohibited.
Singles Sudden Death Chase Off
- There are two athletes in each match.
- Matches are divided into Rounds.
- Each Round has 2x 20-second Chases where the athletes alternate as Chaser & Evader.
- The athlete that Evades for the longest amount of time in the Round wins the match.
- If a Round ends in a draw or tie, a second-round is played until there is an outright winner.
- The winner proceeds to the next round and the loser is eliminated from the competition.
- You must tag a runner with your hand, not your foot, and dangerous play is prohibited.
Flight Club - Singles Winner Stays On
- Flight Club - Singles Winner Stays On can be played by any number of athletes from 2 upwards.
- The match lasts for a pre-determined period of time or a number of rounds.
- Each round has one chaser and one evader and lasts for 20 seconds long, or until the Tag touches the Evader.
- The winning athlete in each chase stays on as the evader.
- Athletes are awarded 0 points for a tag and 1 point for a successful evasion.
- The Athlete with the most points after a given period of time, or the number of rounds, wins.
- Chaser must tag a runner with a hand, not his foot.
- Tag- Backs and dangerous play are prohibited.
Ultimate Tag - Multiplayer
- There are four athletes in each match.
- Matches consist of 4x 40- second rounds.
- Each round begins with a different athlete on Tag.
- The athlete with the lowest Accumulated Tag-Time wins.
- If an athlete steps out of bounds, they are considered 'Tagged'.
- Chasers must tag runners with their hands, not their feet.
- Tag-Backs and dangerous play are prohibited.
IV. Chase Tag - Terminology
- Accumulated Tag-Time is terminology to describe the total amount of time that an individual athlete spends on Tag during a game in the Ultimate Tag format.
- Chaser is terminology to describe the athlete who is currently on Tag.
- Chaser Plate is terminology to describe the area within which the Chaser must stand as the game commences.
- Chase Tag is terminology to denote the one-on-one format of competitive tag involving one Chaser and one Evader in a chase that typically lasts for 20-seconds.
- Chase Tag Timing System is terminology to describe the apparatus used for timing a game of Chase tag.
- Clean Game is terminology to describe when a player is not Tagged for the full duration of a game.
- Current Tag-Time is terminology to describe the amount of time that the currently Tagged athlete has been on Tag in the Ultimate Tag format.
- Evasion Quality is a phrase coined by Jason Matten that gives a hypothetical value to a quad or an individual obstacle within the quad that indicates the amount of protection it provides to the Evader.
- Evader is terminology to describe any athlete that is not currently on Tag.
- Evader Plate is terminology to describe the area within which the Evaders must stand as the game commences.
- Fandiction is a fan prediction app that is currently under development.
- Instagator is terminology to describe the athlete that starts a game on Tag, usually in UltimateTag (multiplayer).
- Jacking is bending over either forward or backward to avoid being tagged.
- Juking, Faking or Dummying is a small movement created by a player to make his or her opponent move in the opposite direction.
- Tag-Back is terminology to describe the situation when the Chaser tags the same Evader that lasts Tagged him or her.
- The Quad is terminology to describe the area within which a game of Chase Tag or Ultimate Tag takes place.
- Ultimate Tag is terminology to denote the multiplayer format of tag where the "tag" status is transferred between players.
- WCT is the acronym of World Chase Tag.
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